For the work The Price Of Berlin Steiner transferred chosen image segments from his ML software back into physical objects by remodelling them with CAD and 3D printing. Four segments are going to be shown, each ca. 20 x 20 cm, on four plinths. A small e-paper display on the side reminds a bit on a price label in supermarkets, but it contains a small animation.
Often in Berlin you have to hear that there is a price you have to pay for being there, but you wanted it.
Malte Steiner pioneered the use of e-paper in artistic context in 2012 with the work
!Linear
The Price Of Berlin will be part of the exhibition at
AMRO20 (Art Meets Radical Openness) in Linz, Austria. It was planned to show the 4 parts of it on location but history took another course and the exhibition has to be online. Malte Steiner created for it a 3D webenvironment in which that piece can be experienced from a different perspective. Opening is on the 20. May. Additionally Steiner will give a
lightning talk about using 3D Engines in his art on the 22. May 11:00, from early experiments with VRML in the 90s to Godot Engine for this new piece.
If you can't be bothered to walk through the game like interface of the AMRO exhibition, you can also check it out here directly (best viewed with Firefox or Chrome/ium):
https://block4.com/vr/price/price.html
As part of
The Big Crash music album, Malte Steiner created a piece inspired of The Price Of Berlin and also a CGI music video with the data of the artifacts: